(as of 2013-08-01 12:23:18 PST)
Madden NFL 25 Anniversary Edition with NFL Sunday Ticket by Electronic Arts
Exclusive to Amazon.com, the Madden NFL 25 Anniversary Edition combines all the innovation and authenticity of Madden NFL 25, a 17 week Madden Ultimate Team pack subscription, and exclusive offers for DirecTV and NFL Sunday Ticket. Each Anniversary Edition includes a special code for eligible gamers giving them the opportunity to unlock a special, 2013 regular season (17 weeks) trial of NFL Sunday Ticket on computer, tablet, and mobile devices. For fans who are able to receive DirecTV service, a special promo code will be included entitling them to an exclusive promotion, including $10 off per month for their first year of service, and one year of NFL Sunday Ticket Max at no additional charge.
With Madden NFL 25, unlock the power, precision, and creativity of the NFL ball-carrier. Whether you’re a slashing running-back, dual-threat QB, or ball-hawking safety, unleash 30 new moves and string together devastating combos with the all-new precision modifier.
Exclusive to Amazon, the Madden NFL 25 Anniversary Edition combines all the innovation and authenticity of Madden NFL 25, a 17 week Madden Ultimate Team pack subscription, and exclusive offers for DirecTV and NFL Sunday Ticket. Each Anniversary Edition includes a special code for eligible gamers giving them the opportunity to unlock a special, 2013 regular season (17 weeks) trial of NFL Sunday Ticket on computer, tablet, and mobile devices. For fans who are able to receive DirecTV service, a special promo code will be included entitling them to an exclusive promotion, including $10 off per month for their first year of service, and one year of NFL Sunday Ticket Max at no additional charge.
With Madden NFL 25, unlock the power, precision, and creativity of the NFL ball-carrier. Whether you’re a slashing running-back, dual-threat QB, or ball-hawking safety, unleash 30 new moves and string together devastating combos with the all-new precision modifier.
Madden NFL 25 — Unlock the power, precision, and creativity of the NFL ballcarrier. Whether you’re a slashing running-back, dual-threat QB, or ball-hawking safety, unleash 30 new moves and string together devastating combos with the all-new precision modifier.
Madden Ultimate Team Subscription — Starting Week 1 of the NFL season and continuing through Week 17, receive one pack a week for use in Madden Ultimate Team. The Madden NFL 25 Anniversary Edition packs feature 2 rare players, 4 silver players and 4 bronze players.
Exclusive Offers From DirecTV
About NFL Sunday Ticket: With NFL Sunday Ticket, fans will be able to enjoy every minute of every NFL game each Sunday afternoon throughout the entire 2013 regular season and get highlights delivered instantly from their computer, tablet, or mobile devices. Fans will also be able to catch every play inside the 20 yard line, all in one channel with DIRECTV’s Red Zone Channel. NFL Sunday Ticket code contained within Madden NFL 25 Anniversary Edition can only be redeemed by US residents.
Frequently Asked Questions
What is included with Madden NFL 25 Anniversary Edition?
Do I need a DirecTV subscription to access NFL Sunday Ticket?
I don't have DirecTV service, but I'd like to sign up. What offers are available to me?
If I have DirecTV service and standard NFL Sunday Ticket, will this give me access on computer, tablet, and mobile devices?
Are there limited quantities of the Anniversary Edition?
Can I watch NFL Sunday Ticket on my PS3 by purchasing the Anniversary Edition?
Microsoft's next-generation Xbox One console was designed for a 10-year lifespan that would see it switched on for the entire period, Eurogamer has reported.
Citing "inside sources at Microsoft", the article states that the design of the Xbox One was based on a brief that bore the 10-year lifecycle in mind, in which the console would remain switched on.
As a result of the desire for the console to operate continuously for ten years, it would be required to function with adequate heat dissipation. The machine's cooling needs has produced a unit that measures 34x26x8cm and functions "almost silently".
Fan noise would only be noticeable during gaming, when the AMD processor is under duress.
Reducing game load times in the Xbox One are also listed as a key feature which Microsoft is addressing. By retaining "game states in RAM while the unit is inactive", users would allegedly be able to resume playing a game with minimal waiting time upon waking up the console.
Microsoft confirmed earlier this year that the Xbox One will support 3D and 4K, the latter being touted as the next version of high definition. 4K is officially named Ultra HD and aims to replace 1080i/p as the highest-resolution signal available for video content.
Australian gamers who were concerned that upcoming open-world title Grand Theft Auto V would befall the same fate as the recently
The ruling, which can be viewed on the Classification Boards website, reveals that the game includes strong impact themes, violence, language, nudity, and sex, as well as high-impact drug use. The report lists the submission as original, with a Rockstar Games spokesperson confirming to GameSpot that the local release will be identical to versions sold in other territories.
The all-new next-generation Star Wars: Battlefront game from Electronic Arts and developer DICE will "most likely" release in summer 2015 alongside the new films, CFO Blake Jorgensen said today during EA's annual stockholder meeting.
Jorgensen said the Battlefront series, in the past, has performed "extremely well."
Beyond a brief teaser trailer for the game at E3, EA and DICE have remained quiet on what the new Star Wars Battlefront game will offer. EA Games executive Patrick Söderlund
DICE's new Star Wars: Battlefront game is one of multiple Star Wars titles EA currently has in development as part of its
Former Electronic Arts CEO John Riccitiello believes there are too many "opportunists" in the industry today who are only looking to make money and not pursue "something great."
"What I don't like in the games industry today is that there are too many opportunists who are there to make money," Riccitiello told Games Industry International in a new interview.
Someone not blinded by dollar signs, according to Riccitiello, is Don Mattrick,
"I think making money is a fine byproduct when you're trying to do something great, but I don't think you do something great because you set out to get rich," Riccitiello said. "I think you get rich by trying to do something great. Don fits into that category. He'll do that more than most anybody you'll ever come across."
Another individual with the right mindset, at least according to Riccitiello, is BioShock creator Ken Levine. He said BioShock Infinite is a masterpiece of the modern era, and an accomplishment unmatched since Lord of the Rings.
"Ken Levine and the world he built in Columbia is perhaps the most fully realized world ever created, in my view, in any medium since Lord of the Rings. It is that deep and rich an interesting place. It rivals, as I say, some of the great creations of our time in any form," Riccitiello said. "As a game, it's really not any different than the first BioShock game was; in fact, in some ways it's simpler mechanically it wasn't that different. But part of what makes for great games is the concept behind it, and then sometimes what makes for great games is the mechanics."
A United States court of appeals today rejected EA and NCAA's latest appeal over the use of collegiate athletes' likeness in the publisher's games.
The 2-1 ruling from the Ninth Circuit Court of Appeals dismissed EA's claim that the practice of using an athlete's likeness was protected under the First Amendment.
The case was originally filed in May 2009 by former Arizona State University and University of Nebraska starting quarterback Sam Keller.
Keller and his legal team, Hagens Berman Sobol Shapiro LLP, contend that EA's NCAA games use athletes' likenesses, including accurate depictions of height, age, and weight, without permission.
"Todays ruling, combined with the
In a separate ruling today, EA prevailed against former Cleveland Browns running back Jim Brown in a similar case on that grounds that his likeness was "artistically relevant" to the games. The NFL Hall of Famer had been alleging that EA was illegally profiting from his likeness and identity due to the publisher's inclusion of a physically and statistically similar running back on its "All Browns Team" of Cleveland football greats.
"We're pleased with the outcome regarding Jim Browns likeness, but equally disappointed with the ruling against First Amendment protection in the Keller case," an EA representative told GameSpot. "We believe the reasoning in Judge Thomas' dissent in that decision will ultimately prevail as we seek further court review."
Never in the past two decades has the industry been in such disruptive state, according to Disney Interactive vice president of product development Bill Roper.
"It's such a disruptive time in the industry right now. You've got mobile just exploding; the Wii U came out last year; you've got Xbox One and PS4 coming out this year," Roper told GameSpot during a recent press event in San Francisco. "In the 19 years I've been doing this, it's easily the most disruptive time, which is saying quite a bit because we've gone through a lot in the past."
Roper further explained that Disney's gaming division has implemented a strategy of "intelligent diversification" to combat this level of advanced disruption. This equates to making "smart bets" on projects that Disney believes will be successful by partnering with the right external studios and internal companies as development sees fit.
Disney Infinity, developed by wholly owned outfit Avalanche Software is one of these projects, along with Fantasia: Music Evovled, from Guitar Hero and Rock Band creators Harmonix.
Even with Disney Infinity and Fantasia: Music Evolved, Disney Interactive is not as embedded in core gaming as it used to be. In recent years, the company
Asked if Disney Infinity will be a core component of Disney Interactive's business going forward, Roper said the game doesn't have to be, because the company has other endeavors, like an upcoming Planes tie-in, Fantasia: Music Evolved, and its mobile and social game businesses.
"I don't know if it's the core of the Interactive business," Roper said. "I think the great thing is that we're so diversified with our strategy. It's where a lot of our focus is, obviously not all of our focus. But we do see it as a platform. We designed it to be a platform for all things Disney: past, present, and future. And we want it to be something that continually grows and expands to be even better and more fun."
Roper previously held executive-level positions at Blizzard Entertainment, Cryptic Studios, and Flagship Studios.
Disney Infinity launches next month, while Fantasia: Music Evolved arrives on Xbox 360 and Xbox One sometime in 2014.
[UPDATE] Following the publication of this story, a Bang With Friends Inc. representative told GameSpot that it has not yet personally seen the lawsuit from Zynga.
"We heard through media reports that Zynga has filed a trademark infringement claim with respect to the 'with friends' part of our name," the representative said. "As a technology company, we take intellectual property seriously and will evaluate the case in detail once we receive a copy. Regardless, we continue to be focused on making our users happy, so that they can help each other be happy."
The original story follows below.
Social game giant Zynga has sued the developer behind casual sex app Bang With Friends, claiming the company's software infringes on Zynga's trademark for its "with friends" suite of games.
Zynga is the owner and operator of various "with friends" games, including Words With Friends and Chess With Friends. According to a complaint filed in San Francisco federal court yesterday (via Bloomberg), Bang With Friends Inc. registered the domain name last year.
According to the complaint, Bang With Friends Inc. "selected the name 'Bang With Friend' for its casual sex matching app with Zynga's game trademarks fully in mind." The complaint claims Bang With Friends directly infringes on Zynga's games Words With Friends and Chess With Friends.
Zynga is seeking a court order to prohibit Bang With Friends Inc. from using the Bang With Friends name in the United States and unspecified damages.
The Bang With Friends app taps into a user's Facebook account and matches people up with other friends who have deemed themselves "interested" in the other person.
Bang With Friends Inc. could not be reached for comment at press time.
Last week, Zynga
The Wii U Basic model will see a $100 markdown at Wal-Mart in Canada, and will sell for $199, according to a scan of the retailer's latest advertisement obtained by Gimme Gimme Games.
The markdown will go into effect on Friday, August 2, according to the advertisement. The 8GB Basic model currently retails for $300, while the 32GB Deluxe edition goes for $350.
A Nintendo representative was not immediately available to comment on Wal-Mart's advertisement.
Nintendo has had a tough time moving Wii U units since launch, selling
Nintendo plans to sell
Blizzard Entertainment will make a "special announcement" during a Gamescom press conference on August 21, the World of Warcraft and Diablo studio announced today.
The news comes from an invitation sent to media today that reads, "We're making a special announcement that's sure to capture the attention of the Heavens, Burning Hells, and all the shadowed places that lie between."
The event itself will take place on the first day of Gamescom, August 21, at 11:30 a.m. local time. Gamescom takes place August 21-25 in Cologne, Germany.
GameSpot will be on-hand at the event.
Blizzard Entertainment has a number of projects in the pipeline, including Diablo III for consoles, Blizzard All-Stars, Hearthstone: Heroes of Warcraft, StarCraft II: Legacy of the Void, and a next-generation MMO, in addition to continued support for World of Warcraft.
Codemasters has announced it will not be using an online pass for upcoming sim racer
In a statement to GameSpot, a Codemasters representative said "we have taken the decision not to include a VIP Pass activation system in either F1 2013 and F1 2013: Classic Edition"
"Players will not be required to activate multiplayer functionality via a VIP Pass code and we have no plans to replace the pass with an alternative paid-for activation system in the game when it launches this October.
Codemasters added online passes to their games in 2011, although the move to charge for online play to people who purchase the game preowned has become less popular in recent months. EA, which introduced the concept,
F1 2013 will be released for Xbox 360, PlayStation 3, and PC on October 8.
For more information on the game,
Crackdown, Dead Rising 2, and Dead Rising 2: Case Zero will be free for Xbox Live Gold subscribers in August, Microsoft announced today.
Beginning tomorrow, gamers can grab Realtime Worlds' 2007 open-world game Crackdown--normally $10--for free through August 15.
Starting August 15, subscribers can pick up both Dead Rising 2 (normally $15) and Dead Rising 2: Case Zero (normally $5) for free.
The free games are part of Microsoft's new
Currently up for grabs is
Well-received action platformer
The game will be available as the Guacamelee! Gold Edition, and will feature the two currently available DLC packs--the costume pack and The Devils Playground level--along with Steam trading card support, cloud saves, and Big Picture mode.
Players will also be able to create their custom luchador costume and share it over Steam Workshop, adds the developer.
Guacamelee! Gold will be sold from August 8 for $14.99/£11.99/€13.99, with 10 percent off in its first week. Anyone who purchases the game in its first week will also receive a free Steam copy of DrinkBox Studios' previous title, Tales from Space: Mutant Blobs Attack.
GameSpot awarded the PlayStation Network version of Guacamelee! a score of 9.0 back in April. "Guacamelee! is so full of personality and challenging gameplay that it's a shame it ever has to end," said reviewer Peter Brown.
It appears Nintendo's upcoming HD update of The Legend of Zelda: Wind Waker will include more than new visuals.
An Amazon listing for the game (via IGN) includes mention of a "more challenging" difficulty option, said to offer greater replayability.
Nintendo has not announced a new difficulty mode for Wind Waker HD. The company told GameSpot, "We have nothing to announce at this time."
Wind Waker HD will launch in
Publisher Take-Two Interactive has seen continued success from its stable of industry-leading franchises like Grand Theft Auto and BioShock, but the company has not been blinded by its accomplishments, according to CEO Strauss Zelnick. He explained in a recent earnings call that to be blinded by hubris would be the company's downfall.
"We have a healthy respect for our competition. We don't take anything for granted," Zelnick said. "We're fond of saying that we think arrogance is the enemy of continued success. We're always looking over our shoulders, and not because we're worried about someone eating our lunch, but because we're worried about making sure that we always provide the best experience to consumers."
Take-Two's portfolio of franchises include mutli-million sellers like Grand Theft Auto, Max Payne, NBA 2K, Borderlands, Civilization, and BioShock, among others. These games make Take-Two the "standard bearer of what is the very best in interactive entertainment," Zelnick said.
If Take-Two is to continue to hold its position as an industry leader, it must monitor what its competition is up to and listen to consumer feedback, Zelnick said.
"To do that, we have to be mindful of what our competitors are doing and what our consumers want and always give them what they want and then someand to do so at a fair price," Zelnick said. "So, we have the highest weighted [review score] average on Metacritic ratings in the business. And yes, we know we can always do more. We're very self-critical; we're always trying to push the envelope. So, are we worried about our competition? Yes. But what do we focus on? We focus on our own knitting and making sure what we do is the very best."
Take-Two's next major release in Grand Theft Auto V, which releases worldwide
The first batch of tickets for annual
Minecon 2013 will take place at the Orange County Convention Center in Orlando, Florida on November 2 and 3.
7500 tickets will be sold in three batches of 2500, after tickets to the show last year sold out in less than two hours.
The first batch of tickets will go on sale Wednesday at 16:00 PT/19:00 ET. The second batch will follow on Friday at 07:00 PT/10:00 ET, followed by the final batch on Saturday at 12:00 PT/15:00 ET.
In the UK, that's midnight on Thursday, 15:00 on Friday, and 20:00 on Saturday.
Tickets are $150 each, with a maximum of six per order, though those under 3 years old are allowed to attend for free. They can be purchased from the Minecon website.
"When you book your tickets you can also book hotels at our special Minecon rates," added Mojang. "We have a variety of hotels available with different prices and different distances from the Convention Center."
The developer adds that more information about this year's convention will be made available in the coming weeks. "There will of course be panels from Mojang and many community members, an awesome tradeshow where you can check out cool products and services revolving around Minecraft, and of course lots of Minecraft merchandise for sale."
Sony today announced that a multiplayer open beta for PlayStation Vita game Killzone: Mercenary will take place in late August.
The company also announced today that sign-ups for the Killzone: Mercenary closed beta, which
Killzone: Mercenary launches
The single-player campaign to Killzone: Mercenary will feature nine missions that are reportedly each close to an hour long, and the game will include an eight-player multiplayer mode spread across six maps and three gametypes.
Bungie Studios has opened up about what Destiny will do better than other open-world franchises Far Cry and Borderlands. Speaking with Edge, design director Joe Staten said gamers will find "familiar" elements in Destiny, but that the game will advance these systems and features to new levels.
"We are absolutely doing things that would be familiar if you've played any kind of open-world game," Staten said. "I mean Far Cry, even. We would be idiots if we didn't look at an awesome game like Borderlands and ask, 'What are they doing well and how can we try to hit that same ball?' I have never played a game where I have such a great attachment to my gun as I do in Borderlands."
Staten explained that Destiny's social features, like when players come across groups of other people in the in-game world, is unparalleled in online shooters today.
"When we look at a game like that, we look at the things they're doing well and also at opportunities they might have missed that we can capitalize on," Staten said. "You can party up with a group of people and then go around with that group, but never in Borderlands are you going to collide with a group of other people doing it too. We dont do that just once or twice in the game, we do that all the time, everywhere."
"You see other people on the horizon, hear gunfire over a hill, and see space magic flying behind some trees, and you know there are other people out here, that [changes everything]," Staten added. "Borderlands right now is: 'I'm going to walk into that space and were going to clear them out and keep going.' And frankly that's not just Borderlands, thats any co-op shooter."
Destiny launches in 2014 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.
Warner Bros. Interactive Entertainment today announced the multiplayer mode for Batman: Arkham Origins, revealing it is in development at Brink and Enemy Territory developer Splash Damage, and won't be available on Wii U.
The online mode--Invisible Predator Online--will be supported on the Xbox 360, PlayStation 3, and PC versions. No mention was made of why the Wii U had been passed over for the game mode, and a Warner Bros. representative declined to comment.
The asymmetrical 3 vs. 3 vs. 2 mode meshes traditional Arkham gameplay with third-person shooter mechanics, according to Warner Bros.
The game mode supports eight players divided into three groups: three thugs from Joker's gang taking on three members of Bane's group, while Batman and Robin attempt to take out members of both criminal groups.
GameSpot recently went hands-on with the Invisible Predator Online mode for Batman: Arkham Origins.
Batman: Arkham Origins launches October 25 for Xbox 360, PlayStation 3, Wii U, and PC. It features an expanded Gotham City and is set years before the events of the original games. The game is in development at WB Games Montreal, not Rocksteady Studios.
A portable version, Batman: Arkham Origins Blackgate, is in development at Armature Studio for PlayStation Vita and 3DS. The game launches alongside the console versions on October 25.
Former EA CEO John Riccitiello has said pushing for console-quality graphics on mobile devices can be a "road to ruin" for publishers that don't work out how those games can provide new gameplay experiences.
Speaking at an event hosted by Casual Connect (via Polygon), Riccitiello said "investing in better graphics without figuring out what differentiating gameplay you're going to have--without thinking of how gameplay rewards players--is a road to ruin."
"Prettier games cost more to make. Better games satisfy consumers," he added.
Riccitiello referenced to the late 90s to illustrate his point, speaking about how the push for 3D graphics in most strategy games caused costs to skyrocket but didn't increase sales."Revenue remained the same because they weren't innovating."
Other genres, such as action adventure games, succeeded because the experience would have been impossible without the 3D graphics, he said.
Returning the discussion to furthering games development on increasingly powerful mobile devices, Riccitiello said to think about optimizing gameplay rather than focus on graphics. "If you're looking at more powerful CPUs and GPUs, think more about how that creates the opportunity to build an experience you've not seen before--a different kind of gameplay," Riccitiello said. "What gameplay wasn't possible before that can be fundamentally optimized?"
Few publishers who have games which chart in the best-selling mobile charts manage to recreate the success, added Riccitello. "You can either hope to be lucky twice, or you can figure out an answer that I think is vitally important for the health of the mobile business," he added.
"Developers need to build brands. Games that don't build a brand will not be around in a decade. Will Clash of Clans be with us in 25 years? Madden turns 25 this year. Will Candy Crush be around next year and still be doing a few million a day?"
During a recent earnings call, Take-Two CEO Strauss Zelnick teased a sequel to 2010's critically acclaimed Red Dead Redemption, saying he believes the game has the potential to be a "permanent" franchise, similar to the James Bond series.
"It's been our goal not just to preserve and grow the Grand Theft Auto franchise, but also to build other franchises that we think can be permanent, whether that's the Red Dead franchise or the Borderlands franchise or the BioShock franchise or others, Civilization, for example," Zelnick said.
The executive also claimed that Take-Two has a unique approach to building franchises compared to its competitors. In his view, it is smarter to make "permanent" franchises that consumers will continually spend time and money on over the years instead of "making hay while the sun shines."
"Our goal is to try to create permanent franchises, that's the unique goal in the industry. Our competitors do not see it that way. Our competitors' view is that our franchise will have a certain life, and at the end of that life, you move onto the next thing, so you better make hay while the sun shines," Zelnick said. "Our view is to the contrary. The best franchises are permanent franchises. Outside of our business you can look at James Bond, for example."
Red Dead Redemption was released in May 2010 to nearly universal praise. The game was developed primarily by Rockstar San Diego and is a spiritual successor to 2004's Red Dead Revolver, which Rockstar Games
If the Red Dead Redemption franchise is to return, it could be one of the multiple next-generation games Take-Two currently has in development. In May, CEO Strauss Zelnick said, "We also have a extraordinary pipeline of titles in development for next-generation platforms, including groundbreaking new intellectual property and releases from our proven franchises."